I am trying to to create a texture that will act like a mask in order to change the way it is displayed.
The mask texture would be like this:
The final result:
How can i achieve this result?
there are multiple ways to do this.
the best i can think of right now, is to pass both textures to a shader and only use the color of main texture where the mask texture is black.
but i guess you are not familar with shaders … otherwise you won´t have asked, right ?
guess you like to do something like this:
Unfortunately i’m not familiar with shaders…