Manually loading GL DLL

Ok, a few months back… (like in Sept. or something) somebody asked something along the lines of, “How does quake allow you to select which opengl driver to use?” and the answer was something along the lines of, “by calling LoadLibrary() and getting the address of each proc manually, there is an example <fill in the blank>”. I’d like that blank filled in if anyone can I’ve tried searching the message archieve and searching around here on but I just cant find an example.

Thanks in advance!


[This message has been edited by BwB (edited 12-30-2000).]

Go to the source for the definitive blank filler. Get the Quake source code and see exactly what it does.

[This message has been edited by DFrey (edited 12-30-2000).]

There is information and/or a link here Look around, I know it is on that site somewhere.

Nate Miller