Hi!
I´m working on a proper working camera for my application…I´ve go it working a bit, but an essential part is missing.
I´m using gluLookAt(…) to simulate my camera. So I pass the x,y,z values of my camera as the first parameters and then a point which is faced by the camera…I could figure out the x and y coordinate, but the z coordinate???
Here´s a little code:
float tDir_x, tDir_y, tDir_z; tDir_x = x + cos(angle_z); tDir_y = y + sin(angle_z); tDir_z = ????; //something with angle_x... gluLookAt(x,y,z,tDir_x ,tDir_y,tDir_z,0.0f,0.0f,-1.0f);
angle_x and angle_z are calculated by the offset of the mouse position, so you can look around with the mouse.
Someone has an idea??
Thanks in advance!!