Macosx CGDirect Display

I have ported my 3d engine on macosx,
I use a funcion of coregraphics api layer for positioning the mouse at the center of screen by a carbon app. It work bu, qhen th efunction for positioning mous is call, the game hang for a bit…
Anyone has an idea for why?


This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.