Mac OS X + Crystalspace

Are there any developers out there looking at Crystalspace for Mac OS X? (

Crystalspace is a very powerful library that combines OpenGL and things like built in particle engines as well as a few other things. It’s opensource, and runs on many many platforms including Mac OS X, but it’s very slow because there is no OpenGL/Crystalspace hardware accelerator, as I understand it.

I just thought I would mention it incase there is anyone here that would be willing, or has the technical know-how to write the code.

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