i´m making an opengl es app for series 60 but i have low fps
even i´f my triangle count is only 2 triengles, if the screen is filled the application is too slow when i use textures
can this be a problem of texture loading, or even the type of textures i use??
But if load a 3ds model with about 4000 triangles with texture the app is quick.
Only when the screen is filled turns it to slow
Can anyone help me

Best regards
E. Festas


hav you found a solution for your problem?i am facing teh same bottleneck :frowning:
can you please post ur solution if there is any?


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