LOD bias in opengl ES 1.1

Is it possible? At all?

I mean, it seems that it’s not in the normal API, but are there any extensions that lets you do this?

Otherwise, what do you need to do to get downsampled versions of a texture (through the mipmap)?


EXT_texture_lod_bias may be supported on some OpenGL ES implementations. But, as with all extensions, support depends on the specific device/implementation you’re targeting.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.