Hi, I’m having trouble in loading the material properties of .ASE meshes :
- what’s *MATERIAL_TRANSPARENCY and how should I calculate the alpha component of my materials ?
- what are *MATERIAL_SHINE and
*MATERIAL_SHINESTRENGTH ? How should I calculate the GL_SHININESS ?
- which texture should I map : the one specified in *MAP_DIFFUSE , or the one specified in *MTLID ?
Thanks for help !