Load '3ds max files' with "openGL ES1.0"

Dear All :slight_smile:

I am Software Engineer in Samsung. I have one urgent query.
In my project I need to load ‘3ds max files’ with “openGL ES1.0”.
please help me.
its very urgent.

Ashok Jain

Dont have one for Ogles!
The only suggestion i can give you is,
Download the 3ds loader from the website: (its for OGL)
http://www.morrowland.com/apron/tutoria … loader.zip

and port it to Ogles!

Enjoy the porting!

BTW, does anyone have a loader for MS3D models on OGL ES???

i found that loader. but i m not able to load the animation data.
as input i have 3dsmax files. firstly i m converting that to .3ds files to call in openGL source code. but when i use this loader then i can show static image only. i want to load the animations also.

If you have 3ds max, you can load your 3ds max files and export them using PVRMAXExport from the PowerVR SDK:


The SDKs also contain code to load/use the resulting binary (.POD) or header (.H) files.

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