How about an unspecific error? Does it put anything in the info log? Are you sure you’re querying the log properly? What exactly happens, does the application crash or nothing is drawn or what?
Unfortunately it’s to be an implementation by some XYZ hardware vendor, so we don’t really care at least the casual users, gamers or CAD designers…if it makes their life better switching to D3D view in 3DS Max or in some games that support both then it’s not the card really. For OGL to be successful it should leverage itself from being an implementation to a driver. for graphics programming sake, it’s a damn robust API that needs a lot of dedication to get it out bug-free.
This bug seems to big to be a driver bug. Im sure they do some testing for such trivial case. Maybe you should try on a NVIDIA card to see if you can also reproduce the problem there.