LImits of calllist

Is there a limit on the number of graphic entities that you can use within a list set. When I tried to compile a graphic set with more than 900,000 triangles, a lot of the facets do not appear. Is this an opengl limitation or is it due to ram memory. I have 768 MB on my computer

Memory limits how much you can have in display lists, please notice that many OpenGL drivers use huge amounts of memory for displaylist’s…