How do you convert a LightWave 7 vertex map into a texture?
What is a Lightwave 7 vertex map and how is it related to OpenGL?
In LightWave 7, you paint each vertex with a color, and it is called a vertex map. I need a way to convert it into a LightWave 7 texture, so when I load the model from OpenGL, I will have a textured object
Look up “baking textures” in the LW docs.