Hello all!
What kinds of ligh are there for OpenGL?
(not talking about the original lights of openGL)
I know about per pixel lighting, but I want to keep compatibility (not all cards support…) but I really didn’t want to use OGL std lights :


me to. i don’t like Opengl light.

There is a lot way to do lighting.

You can do static lightin with light map, you can do dynamic lighting with texture.(lihtmap are texture).

Moreover, lit environment like doomIII is done by multiple additiv pass.

so there is a lot of way to lit environment. If i were you, i would go to the link of who talk about lighting and shadowing and nVidia developer site(in the repository).

Thanks, will do