I’d like to know - if I’m setting
the light position in world coordinates
(for example smth like x = 1000.0,y = 100000.0, z = -500.0) - do I need to call
the glEnable(GL_NORMALIZE) or glEnable(GL_AUTO_NORMAL), or maybe both of them, or none of them?
Because on every option I’m getting the different effect.
What is correct thing to do?