I’m trying to find the best library to use for developing an app which has something like a modeler capability, editing polygon/nurb curve/surface. I picked up the red book a week ago so still pretty new to openGL, but I need capabilities like selecting/picking and feedback, as well as modeling.
What I’m actually developing is is 3D VR type sequencer for music composition, where you can edit MIDI/OSC by manipulating 3D objects. I chose the audio library, now I need to find good graphic library to code to.
I’m currently looking into coin3D, Gizmo and OpenSceneGraph. I do have an option to go Windows, but I rather stay in mac because audio library is on mac, and I need to have two machine running instead of one.
Any comment/suggestion is appreciated.