Left-Handed Coordinates


I’ve experienced OpenGL on windows, using SDL.
In so doing, I think I found a problem…

Apparently, the Axis system is left-handed (indirect) …

could you help me ?


AFAIK, OpenGL use right-handed axis system… x-axis goes to right, y-axis goes up and z-axis goes from screen to eye

yooyo’s right.
Regarding to the redkbook
(Viewing And Modeling Transformations part)

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