Jitters in textures

I displaying a complex static 3d scene in opengl and webgl.And i have create a simple camera .
I use mipmap and linear filter.
The problem is that when i moves ahead the camera or goes back i see some artifact :
some zone of the mesh wobbles and i have a lot of Jitters, only in the texture meshes.
what can be?

Perhaps that to use a bilinear filter instead the linear filter can reduce this problem of jitters ?

Or it is perhaps the quality/size of your texture that make the jitters artifact ?