Is there any possibility to create a mesh/model from bytes in C#(Xamarin.froms) to load in the OpenGL?
if possible please let me know how to load the mesh/model from bytes.
Thanks in Advance,
Balakrishna.
Is there any possibility to create a mesh/model from bytes in C#(Xamarin.froms) to load in the OpenGL?
if possible please let me know how to load the mesh/model from bytes.
Thanks in Advance,
Balakrishna.
I don’t think you typed what you intended:
https://docs.microsoft.com/en-us/xamarin/get-started/what-is-xamarin-forms
Also, it’s unclear why you’re asking about Xamarin.forms → OpenGL. The former appears to be a cross-platform GUI toolkit + utilities lib for C#. The latter is a low-level 3D graphics rendering library.
Maybe you’re looking for something like this?:
Actually I am getting 3d drawing file as a base64 string from service.
Can I load that that in OpenGL xamarin forms?
I tried with urhosharp sample it’s not work as expected.
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