I am trying to use mesh shader with hlsl, but I can not find some example for that.
- GitHub - nvpro-samples/gl_vk_meshlet_cadscene: This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
- GitHub - fluffels/vk-mesh-shader: Vulkan mesh shader example
- (Demo) Meshlets and Mesh Shaders (Vulkan) | HackLAB
- (Demo) RGB Triangle with Mesh Shaders in Vulkan | HackLAB
- mesh-shaders · GitHub Topics · GitHub
- mesh-shader · GitHub Topics · GitHub
Thank you for your reply really, but is there any example for HLSL?
As I understand it, the concepts are basically identical. It’s just a slightly different language for specifying them. I’m sure there are D3D12 examples for using the feature you could look at. You can just translate those HLSL shaders appropriately for Vulkan.