I want to reuse a quad with a texture on it even after I’ve turned off a boolean variable that draws the quad.
is there a way to do this?
I could draw it to another buffer then switch too it but doing that would delete my hole quad/texture graphical user interface.
I thought about using depth but then the layout of my quads wouldn’t work as I expected it would require masses of drawing at once.
I’m using OpenGL 3.3/GLSL 330/C++
this is what I want to achieve by the end of this