Internal format base type for GL_RGBA8

Hi All,

In the documentation for glTexBuffer, the base type of GL_RGBA8 is uint. Is this correct?
If so, how can a GL_RGBA8 be the same type as GL_RGBA32UI?



for me it looks like mistype. because GL_RGBA8I is byte. and calling uint format GL_RGBA8 doesn’t make much sense. it should be unsigned byte.

No it doesn’t. See? It says right there that it’s ubyte, just like the spec. I didn’t just change that in the last 5 minutes either; it’s always been that way. Totally.

Anyway, if you want the “official” documentation fixed, you’ll have to file a bug on it.

Ok, that has sense for me.

Thanks, :smiley: