I’m not exactly new on OGL but very new on VertexArrays. I have a huge array with vertex data and another huge array with information, how to build triangles out of it. Now I build a new even more huge array with vertices for each triangle and draw this with glDrawArrays. This work correctly.
I thought, that IndexArrays are only for COLORindices but a few post in this forum made me think, they are for indexing the vertices in the specific arrays. So, here is my question: How do I have to build the arrays (vertex, normal, texture, INDEX) not to have to build the even more huge array with many dublicate vertices? In my current implementation I don’t see any performance improvement over sending the data to OGL via glVertex3d etc. blahblah…
Any help would be greatly appreciated.
[This message has been edited by Marc (edited 12-20-2000).]