I’m new to OpenGL so I have a question. It is possible to import objects from 3ds max with textures to a project in visual c++.
Until now I succesfully imported objects(obj files) from 3ds max without texture and i want to know if it’s possible(and how)to import with textures.
its all possible.
for obj, check the VT lines those has the UV co-ords … they are stored like vertexes position you already claim to load as well as faces, then theres no problem on loading the uvs into your struct (if using … or array) and asign it using glTexParameteri