I thank you in advance for any help you’ll give me.
I have a little problem implementing a light that simulates a torch on camera. The problem is that the torch doesn’t illuminate the floor, but illuminates in the right way the other objects in the scene (a cube, some textured walls etc.). I think that the problem is that the floor is too big and the vertex are too far from each others. Can this be possible? If it is like this how can i do to solve this stuff?
Sorry for my english.