Hello!.I’m new to OpenGL.Well, the first thing I would ask is which files(libreris,units…) I need to include in a basic GLUT application.I’ve recently downloaded the GLUT 3.6 from the net(from a page here at opengl.org) but I don’t find any libreris in it.How can I link the OpenGL if I don’t have only the heder files there.There is in GLUT 3.6 directory an Include folder but there are only sources(*.c files).How do I get started?
The GLUT 3.6 doesn’t offer the possibility to compile OpenGL sources or I must use other compilers?
I must be very left handed I know :-).But if u can give me some hints I would appreciate it a lot.
I’m using C++Builder(Borland).Where can I find libreries for this compiler?.
[This message has been edited by Ghitza (edited 04-12-2001).]