How To Use 3DS Max Model With OPENGL and C++

How 3ds max model is used in opengl?

I try to make animation. I try to make move the model in opengl&C++ programmatically.

I am searching sample code, documents, programmer guide, books etc. for it.

Try to search for how the 3ds format is made. You can even try to look for how the max format is made but it seems it’s quiete hard. Also, I guess the best thing (but not the least) is to write your own exporter from the 3DS max libraries.
Well you understood it, the thing is to be able to read the file containing the model and the animation.

goto wotsit , in the left hand menu there’s an item “3d graphics files”