Write a little sample app, from which you know it works. Include the *.cpp-file generated by 3D Exploration. Call Gen3DObjectList() somewhere in your initialization to generate the display list. Set your camera and lights a little more far away from the origin than you are used to (because the scaling of the exported object seems a little wired to me). Call the display list. If you are not inside the object, you should see it. If you don’t, try exporting with vertices and normals only, perhaps also with materials, but materials are exported wrong in a future version (1.2.5 I think). I don’t know, whether the new version works better.
[This message has been edited by Marc (edited 08-02-2000).]