How to Tile a Texture Across a Sphere?


How can I multiply a texture (say, five times) across a sphere that I’ve loaded? Normally I’d just create the model with a lot of texture coords and stuff, but I plan to use the same model for other things that only require normally mapping. Of course, I could just create two different models, but I’m kinda curious how I could do it my way, too.

You can do this by setting the texture matrix to scale the texcoord.

That did the trick! Thanks.