Thanx for the interesting link,to hear from the “master” himself is alwasy useful.
But my real problem is that I don´t know if my assumptions about the bsp format are really correct:
As far as I know there are four vars which deal with vert information in the face-struct:
vert: -and index to the vertex array,
this is the first vertex in the
num_vert: -this is how many vertices the
meshvertex: -an offset to the first
meshvertex of the face in the
meshvert-array(the values in the
meshvert-array is an offset
in the vertex pool again?)
n_meshvert: -this is how many meshverts the
So my question is:
What is the difference between them(verts and meshverts).It looks like a poly which is declared as “poly” has some value in ALL of these vars(makes no sense,why has a face declared “poly” meshverts in it when there are faces declared as “mesh”?).
It´s the same thing with “mesh” declared polys(the have verts and meshverts).
Does this mean I can ignore the values in the meshvert-vars if the face is declared
And what exactly is this mesh,the models like skulls…? And how do I interpret it(I currently draw the mesh-polys by drawing a poly through all vertices mentioned from meshverts[face´s first meshvertex] to meshverts[face´s fmeshvert+n_meshvert] ,but this looks wong)?
P.s.: Don´t point me to some source,´cause to find out these things from the complete code is usually a little complicated,I think.
Sorry for asking so much things but please help me,XBTC!
[This message has been edited by XBCT (edited 06-05-2000).]
[This message has been edited by XBCT (edited 10-15-2000).]