Is it possible to make a textured face look transparent? and how?
Thanks for any answer.
glEnable(GL_BLEND); glBlendFunc(SourceFactor, DestFactor); glColor4f(1,1,1,BlendingFactor); glBegin(GL_QUADS); ... glEnd;
(Delphi-code, but easy to convert )
Set your blendingequotation via glBlendFunc and the “strength” of the face’s visibility via BlendingFactor (see more here : http://www.3dlabs.com/support/developer/GLmanpages/glblendfunc.htm )
[This message has been edited by PanzerSchreck (edited 09-18-2003).]
[This message has been edited by PanzerSchreck (edited 09-18-2003).]
Thanks a lot ,PanzerSchreck