I got trouble when I optimize my 3d application, I have one question here:
I really want to evaluate how many real-time triangles render is proper in one frame on my machine? I know it hardly get one accurate result because of many factors(textures, render-mode, lighting, etc), I just want to know one method of how to evaluate.
CPU-Z tool can give me lots of hardware info like: GPU-CLOCK,
memory-lock, pixel-fillrate, bus-width and bandwidth …, how can use these info to calcuate one relative correct result, and control scene scale when rendering .
any advice, very appreciate!!