Now I have a correct shadow using shadow volume, however, as you know, the shadow is a little too “hard”. Maybe some of you have seen the shadow in the Metal Gear Solid 2 movie(the demo is released with another Hideo Kojima’s game “Z.O.E”), they are nicely blended with the surface. I think they use shadow volume to cast the shadow(it is more efficient, just some vector calculation, which PS2 can do very quickly), then can you figure out how to make “soft” shadow with it? Those programmers in KONAMI have done some wonderful work, I want to clone some effect like that on a PC. Any suggestions?
I know accumulation buffer can do the work, but it needs more pass to render the shadow, maybe it is not good for real time shadowing. can you think of some “tricks” for it?
btw: I have reinstalled my IE, and it forget my password on this board, now I have to type it in everytime I send a post. I think it is because the cookie is missing. Can I get it back?
[This message has been edited by Nil_z (edited 03-01-2001).]