i found in my OPENGL app, a rotating object is constantly rotating back and forth for a small angle at high frequency.
is that caused by double-buffering? - one of the buffer contains previous status of the object.
should i disable double-buffering to solve this problem?
and how to disable it?
i tried removing PFD_DOUBLEBUFFER in pixelformat flags, then it doesn’t render at all.
currently i am using
PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
i assembler is MASM32.