How to detect GLSL kicked to software.

What are the best ways to determine…

  1. If your GLSL shader is being kicked to software?

  2. Which part of your GLSL shader is causing the kick to software?

Any hints/tips/etc greatly appreciated.

why don’t just use RenderMonkey/ShaderDesigner to develop and debug your shaders?

If you’re using an ATI card the info-log will tell. It should also tell what caused it to go into software.