How to debug a fullsceen OpenGL app with 2 LCDs

I have two LCDS and want to run the compiler on one screen and the app fullscreen on the other screen. Is this possible to do with OpenGL under SDL? Right now the second screen goes black when I run the game, and try to watch the compiler.

Debug it when windowed :wink: There should be no difference to fullscreen, not for debugging…

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