I am trying to create a 3D landscape using fractals. It doesnt have to be a really graphical looking landscape. Just a landscape that has various heights throughout the place like you would see on a normal landscape (some mountain like surfaces here and there). I have to use fractals. So far I have come across some sites (eg http://www.ic.sunysb.edu/Stu/jseyster/plasma/) to help me out. However, I do not know how to really get started in doing this using OpenGL.
I have read chapters 1-3 in OpenGL and done about 6 of the nehe lessons. Any help in guiding me would be greatly appreciated.
I would like to know how to get started or what to read up on in OpenGL in order to implement this.