How to create a left-handed orthographic camera in Vulkan (Unity-style)

I’m working on creating a left-handed orthographic camera in Vulkan (Unity-style). I don’t have much background in matrix or camera math yet—are there any beginner-friendly tutorials or explanations that cover this topic?

Thanks in advance!

I know you’re asking about Vulkan, but I personally think Learn OpenGL covers it pretty well. Be sure to check out the Transformations, Coordinate Systems, and Camera chapters in “Getting Started”.

Additionally, if you really want to grasp matrix transformations and linear algebra in general, I would highly recommend 3Blue1Brown’s series on the subject (Essence of Linear Algebra).

I hope this helps!

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Thanks! I spent several hours on it and got my camera working.