Is there a source anywhere which tells how many recently calculated vertices are kept in storage in a range of GPUs? I know there are some as I have demonstrated their effect, and have devised a scheme to sort of estimate how many are in my system by doing various intermediate transforms on indexed arrays. Still, I would like to know for a range of typical GPUs rather than just the one in my computer so I could depend on it.

Am working on an animation scheme where meshing could be greatly improved and simplified if I could count on number being in 15-30 range.

Back to this idea and edit:

Results are very inconsistent. Seems too dependent on exact prior calculations. I’ve discarded my idea and going the hard way around.