I posted a similar topic on the beginner’s bboard about this, but got no response, so am posting it here.
I’ve read news that carmack is implementing doom 3 using opengl 2.0? is this correct? if yes, how is he using opengl 2.0 when it hasn’t been released yet?
how does one get to use opengl 2.0 already? any stuffs that i need to download? any links to tutorials for using ogl2.0 too?