The movies these days have the capability of high-resolution graphics.
And while watching a movie I wondered how they made the hair.
So I searched for how this is done in OpenGL, unfortunately I couldn’t find much covering the subject.
I found one tutorial (mainly for Direct3D) which explains a way to render fur, but it doesn’t look to me it can be used as hair too. It also seems to lack resolution to me. (http://xbdev.net/directx3dx/specialX/Fur/)
I hope anyone could tell me how I could apply hair on objects (e.g. faces) in OpenGL.
Thanks in advance,
However I suppose you could imagine what I mean, I found two images (with google) which represent the result what I am looking for: