I got a cool looking 3d model (a plane), and my problem is as it is right now, when I try to roll & move the plane, it doesn’t do it at the center of the model, it does it at the edge.
Is there a easy way to calculate the center of the model and use that as the pivot point?
Or should I just “fake” it and use gltranslate before I do anything and get it centered that way?
In ASCII terms with o being the pivot point, current model is:
and I need /-----[o]-----
(err I hope those come out ok…) BTW, it is a 3ds model, I am loading, and I don’t have 3ds max to modify the model.