I need to decide what topic I would like to research for my master thesis. I really like to thinker with OpenGL development, so I know I will do something related, but it’s been a long time since I wrote last semi advanced line of code in OpenGL, so now I got to catch up.
Last thing I did was a demo that was able to do reflection, refraction stuff, plus it could switch between bump/paralax/relief mapping techniques and could do all of that in FP16 NPOT off screen buffers to enable me to get some histogram data and do some minimal post processing, most of it in GLSL.
Back in the day that was hot, but it’s been like two years since then, and now I have no idea what has changed.
Can someone suggest me what topics are interesting and solid enough in CG world now, so that I could decide about which topic I could write a thesis?