I know some of you aren’t going to like the proposal.
OpenGL needs more exposure I think it’s clear to most of you that OpenGL is underexposed and it getting less and less popular on the internet which means less popularity overall.
OpenGL (blue), DirectX (red)
Many developers use OpenGL but there isn’t really a mainstream presence.
I think it’s time for SGI to boost OpenGL as a free alternative to DirectX. Sounds backwards but that’s how it is in 2007.
OpenGL is perfect for indie developers because of its syntax and cross-platform functionality so why not market it like that?
XNA is very popular but it’s slow, massive and quite frankly redundant (IMO). Yet, people stop using DirectX and switch to XNA because it easier to use. A wrapper around an API.
I’m just throwing out ideas here and I think you know where I am headed with this. OpenGL is already user friendly (syntax) yet it’s not so friendly coming to actually implementing it on your platform of choice.
The Open Source and Freeware libraries are usually buggy, no longer being developed or simply too big.
So I’m suggesting two things: improving popularity and usability. Two things that can’t be bad.
I’d like to know what you think about this since I sincerely feel that DirectX 9 and 10 have seriously over crowded graphics development and Windows is becoming the platform.
Everyone knows this is not good; I might be wrong.