I’m new and have a small question, What do i need
to compile my code ? e.g. i writte a per-pixel shader application as tutorials , but i find that the tutorials require some include file that my Windows(opnegl include with windows)doesn’t have ? Where can i download it ? (openGL SDK)
Thank for reply…
grab the latest drivers from your vendor (nvidia,ati,…).
head on over here for the headers (glext.h and wglext.h)
in your app, make sure you link with opengl32.lib, and glu32.lib if you need glu.
the rest depends on what kind of shader you’re using. what kind of card so you have?