I don’t have too much experience with OpenGL, so feel free to laugh…
I have written a program that displays some polygons and then rotates them in place. This all works fine except that the animation is “choppy” I guess would be the best word for it. It was explained to us in class that if we use:
instead of …|GLUT_SINGLE… the double buffering would smooth out the animation.
Problem: When I switch from single to double, the window drawn is transparent or empty and nothing happens. I am using Visual C on a PC, if that makes any difference. Appreciate the help!