My name is Harish. I am working as a s/w engineer.
i am only a beginner. i have got post graduation in Mathematics and computer applications
i am very much interested in opengl
I am working on windows plat form…vc++
can u pls give me some valuable information about how to work with opengl.
pls send me a reply
sorry for my english
Your english is great.
Ok, for one thing you’ll need to be a bit more specific in your question.
There are two books that hold sway over the OpenGL world. I suggest you buy both, and usually you can find them in a set.
OpenGL Programming Guide (the Red Book)
OpenGL Refrence Manual (The Blue Book)
These books are cleverly engineered so you need both of them, and that’s pretty much all you need.
You will see there is a lot of relatively easy linear algebra required. You have a degree in math, so I suppose you understand things like homogenous coordinates, translation and rotation matricies, etc. In OpenGL, you’ll never see a day without them.
I suggest you visit a few of the web sites that you’ll see posted just about everywhere on this forum.
http://www.gametutorials.com http://nehe.gamedev.net http://www.flipcode.com/tutorials
I hope I have been some help to you.
[This message has been edited by 147-2 (edited 01-23-2004).]
Well first of all you need it to compile on vc++
I’m not sure if you are asking for something deeper than this, but its a good place to start.