# Help needed !

hi all,

I’m just starting to learn openGL and I was wondering if is it possible to create a surface plot using measured data in openGL.

Could anyone help me?

Thank you.

Sure it is.

But please be a bit more specific, because i don’t understand in what format the source data is, and how the target scene should look like…

Do you have an array of measured data?
If yes: How much dimensions does it have?
Or is the data in some kind of tree?
If yes: What format does that tree have?
What properties do the elements of the array/tree have?

How would you like those properties and the location in the array/tree mapped onto the surface?

I guess with a grid of quads it would be pretty easy to render a 2-dimensional array of height values.

maybe like this (pseudo-code):

# for 100 x 100 values rendered to an 1.0 x 1.0 surface
zoom = 0.01
zoomLevel = 0.01
left = -0.5
front = 1
for (x=0; x<array.length-1; x++) {
subarray     = array[x  ];
nextsubarray = array[x+1];
for (y=0; y<subarray.length-1; y++) {
element         = subarray[y];
nextelement     = subarray[y+1];
elementnext     = nextsubarray[y];
nextelementnext = nextsubarray[y+1];
glColor(        element.colorProperty);
glVertex(zoom * x  , zoomLevel *         element.levelProperty, zoom * y  );
glColor(    nextelement.colorProperty);
glVertex(zoom * x  , zoomLevel *     nextelement.levelProperty, zoom * y+1);
glColor(nextelementnext.colorProperty);
glVertex(zoom * x+1, zoomLevel * nextelementnext.levelProperty, zoom * y+1);
glColor(    elementnext.colorProperty);
glVertex(zoom * x+1, zoomLevel *     elementnext.levelProperty, zoom * y  );
glEnd();
}
}

i hope this helps. i a bit out of basic opengl commands, beause normally i just feed my own high-level layer with data…