Help material on 3D meshes?


posted this question on Maths/Algos forum but no help

Please suggest good book(s)/online material(that starts from basic concepts) about 3D mesh manupulation techniques, such as distance computation between two 3D meshes, and geometric transforms of 3D meshes.


The gold standard textbook on 3D graphics (and everything building up to it) is the book by Foley, van Dam et al: “Computer Graphics Principles and Practice – Second Edition.” It’s 15 years old, but the math and the basics of 3D graphics (including textures, materials, etc) are all still the same. Only the hardware and how you drive it has changed, so once you know all the basics, something like the Red Book or the OpenGL Specification should work well.