Hardware Acceleration setting

hello again.

i’m running my app created in VC++ using MFC on win 2000 and i am having a problem where if i set my hardware acceleration setting to the max, the OGL display area does not render fully…the bottom gets cut off and only displays black…the amount that gets cut off varies everytime i restart the app…this does not happen all the time, but it still happens…

there is a similar app written in C that shows the same window, but never cuts off the bottom…

does anyone know what could be causing this?


[This message has been edited by mandyV (edited 07-06-2001).]

I’ve seen this problem mentioned before. Search this forum (and the advanced) and you should find a solution. I have never experienced the problem so I can’t comment.

Here, see this: http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/002989.html

thanks again DFrey

here’s the direct link to a Microsoft Support Site about this bug (also given in the thread of the above mentioned post), for anyone else who’s interested

[This message has been edited by mandyV (edited 07-06-2001).]