Im intending on making a program that has a GUI with a viewport or frame for viewing an openGL render. What Im wondering is what would be the best (that meaning least complex) method of doing this for a windows environment when using openGL for the viewport rendering? (i.e. Are any additional API’s required are there a set good for GUI programming in windows)?
Why not simple use, whats in the box? If you want to do Windows GUI only, just use MFC… And maybe use some extension library, like http://www.prof-uis.com/ - they have a freeware version, as I remember correctly.
Or just use .NET WinForms, Visual C++ can emit mixed mode code.
In my opinion, FLTK and GLUI just look much to alien on windows.
It does look like MFC is going to be around for a while. Microsoft recently announced that they’ll be shipping a bunch of new gadgets (e.g., property grids!) for MFC shortly after VS 2008’s release. That’s really good news for C++ developers.
For the .NET folks there’s also the Mono project:
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